Journey in a software world…
21 Mar
Puppet really shines at configuration management, but there are some things it is not good at, for instance file sourcing of large files, or managing deep hierarchies.
Fortunately, most of this efficiency issues will be addressed in a subsequent major version (thanks to some of my patches and other refactorings).
Meanwhile it is interesting to work-around those bugs. Since most of us are running our masters as part of a more complete stack and not isolated, we can leverage the power of this stack to address some of the issues.
In this article, I’ll expose two techniques to help your overloaded masters to serve more and more clients.
I already talked about offloading file sourcing in a previous blog post about puppet memory consumption. Here the idea is to prevent our puppetmasters to read the whole content of files in memory at once to serve them. Most of the installation of puppetmasterd out there are behind an http reverse proxy of some sort (ie Apache or Nginx).
The idea is that file serving is an activity that a small static server is better placed to do than puppet itself (that might change when #3373 will be fully addressed). Note: I produced an experimental patch pending review to stream puppet file sourcing on the client side, which this tip doesn’t address.
So I did implement this in Nginx (which is my favorite http server of course, but that can be ported to any other webserver quite easily, which is an exercise left to the reader):
And if you use multiple module paths (for instance to separate common modules to other modules), it is still possible to use this trick with some use of nginx try_files directive.
The try_files directive allows puppet to try several physical path (the first matching one will be served), and if none match you can use the generic location that proxies to the master which certainly will know what to do.
Something that can be useful would be to create a small script to generate the nginx config from your fileserver.conf and puppet.conf. Since mine is pretty easy, I did it manually.
The normal process of puppet is to contact the puppetmaster at some time interval asking for a catalog. The catalog is a byproduct of the compilation of the parsed manifests in which are injected the node facts. This operation takes some times depending on the manifest complexity and the server capacity or current load.
Most of the time an host requires a catalog while the manifests didn’t change at all. In my own infrastructure I rarely change my manifests once a kind of host become stable (I might do a change every week at most when in production).
Since 0.25, puppet is now fully RESTful, that means to get a catalog puppetd contacts the master under its SSL protected links and asks for this url:
In return the puppetmaster responds by a json-encoded catalog.
The actual compilation of a catalog for one of my largest host takes about 4s (excluding storeconfigs). During this 4s one ruby thread inside the master is using the CPU. And this is done once every 30 minutes, even if the manifests don’t change.
What if we could compile only when something changes? This would really free our masters!
Since puppet uses HTTP, it is easy to add a front-most HTTP cache in front of our master to actually cache the catalog the first time it is compiled and serve this one on the subsequent requests.
Although we can do it with any HTTP Cache (ie Varnish), this is really easy to add this with Nginx (which is already running in my own stack):
Puppet currently doesn’t return any http caching headers (ie Cache-Control or Expires), so we use nginx ability to cache despite it (see proxy_cache_valid). Of course I have a custom puppet branch that introduces a new parameter called –catalog_ttl which allows puppet to set those cache headers.
One thing to note is that the cache expiration won’t coincide with when you change your manifests. So we need some ways to purge the cache when you deploy new manifests.
With Nginx this can be done with:
It’s easy to actually add one of those methods to any svn hook or git post-receive hook so that deploying manifests actually purge the cache.
Note: I think that ReductiveLabs has some plan to add catalog compilation caching directly to Puppet (which would make sense). This method is the way to go before this features gets added to Puppet. I have no doubt that caching inside Puppet will be much better than outside caching, mainly because Puppet would be able to expire the cache when the manifests change.
There a few caveats to note:
I should also mention that caching is certainly not the panacea of reducing the master load.
Some other people are using clever methods to smooth out master load. One notable example is the MCollective puppet scheduler, R.I Pienaar has written. In essence he wrote a puppet run scheduler running on top of MCollective that schedule puppet runs (triggered through MCollective) when the master load is appropriate. This allows for the best use of the host running the master.
If you also have some tricks or tips for running puppet, do not hesitate to contact me (I’m masterzen on freenode’s #puppet or @_masterzen_ on twitter).
28 Jan
As every reader of this blog certainly know, I’m a big fan of Puppet, using it in production on Days of Wonder servers, up to the point I used to contribute regularly bug fixes and new features (not that I stopped, it’s just that my spare time is a scarce resource nowadays).
Still, I think there are some issues in term of scalability or resource consumption (CPU or memory), for which we can find some workarounds or even fixes. Those issues are not a symptom bad programming or bad design. No, most of the issues come either from ruby itself or some random library issues.
Let’s review the things I have been thinking about lately.
This is by far one of the most seen issues both on the client side and the server side. I’ve mainly seen this problem on the client side, up to the point that most people recommend running puppetd as cronjobs, instead of being a long lived process.
All boils down to the ruby (at least the the MRI 1.8.x version) allocator. This is the part in the ruby interpreter that deals with memory allocations. Like in many dynamic languages, the allocator manages a memory pool that is called a heap. And like some other languages (among them Java), this heap can never shrink and always grows when more memory is needed. This is done this way because it is simpler and way faster. Usually applications ends using their nominal part of memory and no more memory has to be allocated by the kernel to the process, which gives faster applications.
The problem is that if the application needs transiently a high amount of memory that will be trashed a couple of millisecond after, the process will pay this penalty all its life, even though say 80% of the memory used by the process is free but not reclaimed by the OS.
And it’s even worst. The ruby interpreter when it grows the heap, instead of allocating bytes per bytes (which would be really slow) does this by chunk. The whole question is what is the proper size of a chunk?
In the default implementation of MRI 1.8.x, a chunk is the size of the previous heap times 1.8. That means at worst a ruby process might end up allocating 1.8 times more than what it really needs at a given time. (This is a gross simplification, read the code if you want to know more).
So how does it apply to puppetd?
It’s easy, puppetd uses memory for two things (beside maintaining some core data to be able to run):
Hopefully, nobody distributes large files with Puppet
If you’re tempted to do so, see below…
But again there’s more, as Peter Meier (known as duritong in the community) discovered a couple of month ago: when puppetd gets its catalog (which by the way is transmitted in json nowadays), it also stores it as a local cache to be able to run if it can’t contact the master for a subsequent run. This operation is done by unserializing the catalog from json to ruby live objects, and then serializing the laters to YAML. Beside the evident loss of time to do that on large catalog, YAML is a real memory hog. Peter’s experience showed that about 200MB of live memory his puppetd process was using came from this final serialization!
So I had the following idea: why not store the serialized version of the catalog (the json one) since we already have it in a serialized form when we receive it from the master (it’s a little bit more complex than that of course). This way no need to serialize it again in YAML. This is what ticket #2892 is all about. Luke is committed to have this enhancement in Rowlf, so there’s good hope!
So what can we do to help puppet not consume that many memory?
In theory we could play on several factors:
Note that the same issues apply to the master too (especially for the file serving part). But it’s usually easier to run a different ruby interpreter (like REE) on the master than on all your clients.
Streaming HTTP requests is promising but unfortunately would require large change to how Puppet deals with HTTP. Maybe it can be done only for file content requests… This is something I’ll definitely explore.
This file serving thing let me think about the following which I already discussed several time with Peter…
One of the mission of the puppetmaster is to serve sourced file to its clients. We saw in the previous section that to do that the master has to read the file in memory. That’s one reason it is recommended to use a dedicated puppetmaster server to act as a pure fileserver.
But there’s a better way, provided you run puppet behind nginx or apache. Those two proxies are also static file servers: why not leverage what they do best to serve the sourced files and thus offload our puppetmaster?
This has some advantages:
In fact it was impossible in 0.24.x, but now that file content serving is RESTful it becomes trivial.
Of course offloading would give its best if your clients requires lots of sourced files that change often, or if you provision lots of new hosts at the same time because we’re offloading only content, not file metadata. File content is served only if the client hasn’t the file or the file checksum on the client is different.
Imagine we have a standard manifest layout with:
Here is what would be the nginx configuration for such scheme:
server {
listen 8140;
ssl on;
ssl_session_timeout 5m;
ssl_certificate /var/lib/puppet/ssl/certs/master.pem;
ssl_certificate_key /var/lib/puppet/ssl/private_keys/master.pem;
ssl_client_certificate /var/lib/puppet/ssl/ca/ca_crt.pem;
ssl_crl /var/lib/puppet/ssl/ca/ca_crl.pem;
ssl_verify_client optional;
root /etc/puppet;
# those locations are for the "production" environment
# update according to your configuration
# serve static file for the [files] mountpoint
location /production/file_content/files/ {
# it is advisable to have some access rules here
allow 172.16.0.0/16;
deny all;
# make sure we serve everything
# as raw
types { }
default_type application/x-raw;
alias /etc/puppet/files/;
}
# serve modules files sections
location ~ /production/file_content/[^/]+/files/ {
# it is advisable to have some access rules here
allow 172.16.0.0/16;
deny all;
# make sure we serve everything
# as raw
types { }
default_type application/x-raw;
root /etc/puppet/modules;
# rewrite /production/file_content/module/files/file.txt
# to /module/file.text
rewrite ^/production/file_content/([^/]+)/files/(.+)$ $1/$2 break;
}
# ask the puppetmaster for everything else
location / {
proxy_pass http://puppet-production;
proxy_redirect off;
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Client-Verify $ssl_client_verify;
proxy_set_header X-SSL-Subject $ssl_client_s_dn;
proxy_set_header X-SSL-Issuer $ssl_client_i_dn;
proxy_buffer_size 16k;
proxy_buffers 8 32k;
proxy_busy_buffers_size 64k;
proxy_temp_file_write_size 64k;
proxy_read_timeout 65;
}
}
EDIT: the above configuration was missing the only content-type that nginx can return for Puppet to be able to actually receive the file content (that is raw).
I leave as an exercise to the reader the apache configuration.
It would also be possible to write some ruby/sh/whatever to generate the nginx configuration from the puppet fileserver.conf file.
And that’s all folks, stay tuned for more Puppet (or even different) content.
10 Jan
I’m really proud to announce the release of the version 1.0 of mysql-snmp.
mysql-snmp is a mix between the excellent MySQL Cacti Templates and a Net-SNMP agent. The idea is that combining the power of the MySQL Cacti Templates and any SNMP based monitoring would unleash a powerful mysql monitoring system. Of course this project favorite monitoring system is OpenNMS.
mysql-snmp is shipped with the necessary OpenNMS configuration files, but any other SNMP monitoring software can be used (provided you configure it).
To get there, you need to run a SNMP agent on each MySQL server, along with mysql-snmp. Then OpenNMS (or any SNMP monitoring software) will contact it and fetch the various values.
Mysql-snmp exposes a lot of useful values including but not limited to:
Here are some graph examples produced with OpenNMS 1.6.5 and mysql-snmp 1.0 on one of Days of Wonder MySQL server (running a MySQL 5.0 Percona build):
mysql-snmp is available in my github repository. The repository contains a spec file to build a RPM and what is needed to build a Debian package. Refer to the README or the mysql-snmp page for more information.
Thanks to gihub, it is possible to download the tarball instead of using Git:
This lists all new features/options from the initial version v0.6:
Please use Github issue system to report any issues.
There is a little issue here. mysql-snmp uses Net-Snmp. Not all versions of Net-Snmp are supported as some older versions have some bug for dealing with Counter64. Version 5.4.2.1 with this patch is known to work fine.
Also note that this project uses some Counter64, so make sure you configure your SNMP monitoring software to use SNMP v2c or v3 (SNMP v1 doesn’t support 64 bits values).
I wish everybody an happy new year. Consider this new version as my Christmas present to the community
19 Dec
Yes, I know… I released v0.7 less than a month ago. But this release was crippled by a crash that could happen at start or reload.
Bonus in this new version, brought to you by Tizoc:
If you wonder what JSONP is (as I did when I got the merge request), you can check the original blog post that lead to it.
To activate JSONP you need:
This version has been tested with 0.7.64 and 0.8.30.
Easy, download the tarball from the nginx upload progress module github repository download section.
If you want to report a bug, please use the Github issue section.
22 Nov
I’m proud to announce the release of Nginx Upload Progress module v0.7
This version sees a crash fix and various new features implemented by Valery Kholodkov (the author of the famous Nginx Upload Module).
This version has been tested with Nginx 0.7.64.
What is cool is that now with only one directive (upload_progress_json_output) the responses are sent in pure Json and not in javascript mix as it was before.
Another cool feature is the possibility to use templates to send progress information. That means with a simple configuration change nginx can now return XML:
upload_progress_content_type 'text/xml'; upload_progress_template starting '<upload><state>starting</state></upload>'; upload_progress_template uploading '<upload><state>uploading</state><size>$uploadprogress_length</size><uploaded>$uploadprogress_received</uploaded></upload>'; upload_progress_template done '<upload><state>done</state></upload>'; upload_progress_template error '<upload><state>error</state><code>$uploadprogress_status</code></upload>';
Refer to the README in the distribution for more information.
Easy, download the tarball from the nginx upload progress module github repository download section.
Normally you have to use your own client code to display the progress bar and contact nginx to get the progress information.
But some nice people have created various javascript libraries doing this for you:
Happy uploads!
15 Oct
At Days of Wonder we are huge fans of MySQL (and since about a year of the various Open Query, Percona, Google or other community patches), up to the point we’re using MySQL for about everything in production.
But since we moved to 5.0, back 3 years ago our production databases which hold our website and online game systems has a unique issue: the mysqld process uses more and more RAM, up to the point where the kernel OOM decide to kill the process.
You’d certainly think we are complete morons because we didn’t do anything in the last 3 years to fix the issue
Unfortunately, I never couldn’t replicate the issue in the lab, mainly because it is difficult to replicate the exact same load the production server sees (mainly because of the online games activity).
During those 3 years, I tried everything I could, from using other allocators, valgrind, debug builds and so on, without any success.
What is nice, is that we moved to an OurDelta build about a year ago, where InnoDB is able to print more memory statistics than the default MySQL version.
For instance it shows
Internal hash tables (constant factor + variable factor) Adaptive hash index 1455381240 (118999688 + 1336381552) Page hash 7438328 Dictionary cache 281544240 (89251896 + 192292344) File system 254712 (82672 + 172040) Lock system 18597112 (18594536 + 2576) Recovery system 0 (0 + 0) Threads 408056 (406936 + 1120) innodb_io_pattern 0 (0 + 0)
Back several month ago, I analyzed this output just to see what figures were growing, and found that the Dictionary Cache variable part was increasing (slowly but definitely).
Sure fine MySQL experts would have been able to tell me exactly what, when and where the problem was, but since I’m not familiar with the code-base, I looked up what this number was and where it was increased (all in dict0dict.c) and added some logs each time it was increased.
I then installed this version for a quite long time (just to check it wouldn’t crash on production) on a slave server. But this server didn’t print anything interesting because it doesn’t see the exact same load the production masters.
A couple of months after that, I moved this code to one of the master and bingo! I found the operation and the tables exhibiting an increase:
mysqld[8131]: InnoDB: dict_table_rename_in_cache production/rank_tmp2 193330680 + 8112 mysqld[8131]: InnoDB: dict_table_rename_in_cache production/rank 193338792 + 8112
As soon as I saw the operation and table (ie rank), I found what the culprit is. We have a daemon that every 10s computes the player ranks for our online games.
To do this, we’re using the following pattern:
-- compute the ranks SELECT NULL, playerID FROM game_score as g ORDER BY g.rankscore DESC INTO OUTFILE "/tmp/rank_tmp.tmp" -- load back the scores LOAD DATA INFILE "/tmp/rank_tmp.tmp" INTO TABLE rank_tmp -- swap tables so that clients see new ranks atomatically RENAME TABLE rank TO rank_tmp2 , rank_tmp TO rank, rank_tmp2 TO rank_tmp -- truncate the old ranks for a new pass TRUNCATE TABLE rank_tmp -- go back to the select above
You might ask why I’m doing a so much convoluted system, especially the SELECT INTO OUTFILE and the LOAD DATA. It’s just because INSERT … SELECT with innodb and binlog enabled can produce transactions abort (which we were getting tons of).
Back to the original issue, apparently the issue lies in the RENAME part of the daemon.
Looking at the dict0dict.c dict_table_rename_in_cache function we see:
ibool dict_table_rename_in_cache(...) ... old_name = mem_heap_strdup(table->heap, table->name); table->name = mem_heap_strdup(table->heap, new_name); ... }
Looking to mem_heap stuff, I discovered that each table has a heap associated in which InnoDB allocates various things. This heap can only grow (by block of 8112 bytes it seems), since the allocator is not a real one. This is done for performance reasons.
So each time we rename a table, the old name (why? since it is already allocated) is duplicated, along with the new name. Each time.
This heap is freed when the table is dropped, so there is a possibility to reclaim the used memory. That means this issue is not a memory leak per-se.
By the way, I’ve filed this bug on mysql bug system.
One work-around, beside fixing the code itself, would be to drop the rank table instead of truncating it. The issue with dropping/creating InnoDB table on a fast pace is that the dictionary cache itself will grow, because it can only grow as there is no way to purge it from old tables (except running one of the Percona patches). So the more tables we create the more we’ll use memory – back to square 0, but worst.
So right now, I don’t really have any idea on how to really fix the issue. Anyone having an idea, please do not hesitate to comment on this blog post
And please, don’t tell me to move to MyISAM…
13 Oct
This morning I got the joy to see that my Puppet Camp 2009 slides had been selected by Slideshare to appear on their home page:
Waouh. For a surprise, that’s a surprise. I guess those stock photos I used are the underlying reason for this.
Still now that I talk about Puppet Camp again, I forgot to give the links to some pictures taken during the event:
and
5 Oct
I attended Puppet Camp 2009 in San Francisco last week. It was a wonderful event and I could meet a lot of really smart developers and sysadmins from a lot of different countries (US, Australia, Europe and even Singapore).
The format of the event (an unconference with some scheduled talks in the morning) was really great. Everybody got a chance to enter or propose a discussion topic they care about. I could attend some development sessions about the Ruby DSL vs Parser DSL, Code smells, Puppet Provider/Type developments, Augeas, and so on…
Morning talks were awesome. I was presenting a talk about storeconfigs, called “All About Storeconfigs”. Puppet Storeconfigs is a feature where you can store nodes configuration and export/collect resources between nodes with the help of a database. I already talked about this in a couple of posts:
You can enjoy the recording of the session (event though they cut the first part which is not that good), and have closer look to my slides here:
What’s great with those conferences in foreign countries is that you usually finish at the pub with some local people to continue to share Puppet (or not) experiences. Those parties were plenty of fun, so thank you everybody for this.
So thanks everybody and Reductive Labs team (especially Andrew who organized everything) for this event, and thanks to Days of Wonder for funding my trip!
6 Sep
It’s a long time since I blogged about photography, but I’m coming back from 2 weeks vacation in Sicily armed with my Nikon D700, so it’s the perfect time to talk about this hobby.
Since I sold my soul to our digital overlord (and ditched my slide scanner at the same time), I now have access to all the options digital photography can give me. And one that is very cool is geotagging.
When I purchased my D700 back in last December, I had this whole geotagging idea back in my mind. Unfortunately at that time I couldn’t find any inexpensive but powerful geotagging system.
Sure you can use almost any GPS logger for this task, but the current models at that time were heavy and expensive and more directed to sports than photography.
Sure Nikon is selling the GP-1 GPS module you can attach on the camera, unfortunately it is expensive, large and doesn’t seem to be available in France.
But a couple of month ago, my father send me a link about a damn small GPS logger called: I got U GTS-120.

I got U - GTS 120
The device is just a GPS logger, it doesn’t have any display (except a blue and red led), and is not linked to the camera in anyway (it records a position every few seconds, this interval can be customized, mine is take a point every 30s).
The thing is really cool:
The device is sold with an USB cable for charging and data access, and software. This software can be used to setup the device, display your trips, and associates photos to waypoints.
The main drawback of the system is that it is lacking a Mac OS X application. But that’s not a big deal, since there’s a GPL Mac OS X/Linux tool to download the waypoints called igotu2gpx. Once launched, this tool auto-detects the device. Then you can grab the waypoints and save them as GPX for future use.
But we’ve done only half of the way to geotagging the photos. Here comes another (free) tool: GPS Photolinker which can automatically batch geotagging tons of photos. This tool knows how to read most of the RAW photo formats, including Nikon NEF.
Geotagging is done by matching the date and time of the photo (which is stored somewhere in the EXIF data) with one of the waypoint, so it works for NEF and JPG formats.
If no waypoint date and time match, the software assigns either the closest matching waypoint (up to a configurable time difference) or a linear interpolation between two consecutive waypoint. Of course you need your camera to have an accurate date and time (mine is synchronized each time I connect it to the Nikon transfer software). GPS Photolinker is able to apply a time shift if your camera clock wasn’t accurately set. One nice feature of GPS Photolinker is that it fills the City and Country fields of the IPTC data section with Google Maps information (which seems to be accurate).
Here is a sample of my Sicily geotagging efforts in Smugmug:

Happy geotagging!
8 Aug
This week on #puppet, Nico asked for a storeconfigs live example. So I thought, a blog post would be perfect to post an example of a storeconfigs use case and its full explanation. Of course if you’re interested in some discussions around storeconfigs, please report to the following blog posts:
At Days of Wonder, I use storeconfigs for only one type of use: exchanging information between nodes. But I know some other people use this feature as an inventory system (to know what node gets what configuration).
Let’s start with a simple example, easily understandable.
At Days of Wonder we have a bunch of webservers arranged in a kind of cluster. All these webservers document root (where reside the various php and image files) should be always in sync. So we rsync to all webservers, from a central build server each time the developpers commit a change.
The tedious part with this scheme is that you have to make sure all the webservers have the correct ssh authorized_keys and ssh authorization for the build server to contact them successfully.
# Class:: devl
# This class is implemented on the build server
#
# Usage:
# Generate a ssh key and store the private key and public key
# on the puppetmaster files mount as keys/buildkey and keys/buildkey.pub
#
# node build {
# include devl
# devl::pushkey{
# "build":
# keyfile => "files/keys/buildkey"
# }
# }
#
#
class devl {
...
define pushkey($keyfile) {
@@ssh_authorized_key {
"push-${name}@${fqdn}":
user => "push",
type => "ssh-rsa",
tag => "push",
# this is to remove the ssh-rsa prefix, the suffix and trim any \n
key => gsub(gsub(file("/etc/puppet/${keyfile}.pub"), '^ssh-rsa (.*) .*$', '\1'), "\n", ""),
options => ['command="rsync --server -vlgDtpr --delete . /path/to/docroot/"', 'no-port-forwarding','no-X11-forwarding','no-agent-forwarding','no-pty'],
}
# store the private key locally, for our rsync build
file {
"/home/build/.ssh/id_${name}":
ensure => file, owner => "build", group => "build",
source => "puppet:///${keyfile}", mode => 0400,
alias => "pkey-${name}",
require => [User["build"], File["/home/build/.ssh"]]
}
}
...
}
# Class: www::push
# This class is implemented on webservers
#
class www::push {
... create here the push user and so on...
Ssh_authorized_key <<| tag == "push" |>>
...
}
It’s easy when the build server applies its configuration, it creates an exported ssh_authorized_key (notice the double @), which is not applied locally. Instead it is stored in the storeconfigs database.
We also create locally a file containing the ssh private key pair.
When one of the webserver comes to check out its configuration, it implements the www::push class which collects all ssh_authorized_key resources tagged with “push”.
That is all the authorized keys we created with the pushkey definition in the build configuration. The collection means that this resource is created as if we defined it in the node that collects it. That means the webserver will have a new ssh authorized key whose action, options and keys are the one defined in the build server configuration.
Of course this manifest doesn’t show everything, it also drops a handful of shell scripts to do the rsync using the local private keys, along with more configuration files for some other parts of the build.
Note: the gsub function is a custom parser function I borrowed from David Schmidtt repository. In 0.25 it would be replaced by regsubst.
Once again at Days of Wonder, we run tinydns as our DNS server. Tinydns doesn’t have a fancy full of security holes zone transfer system, so we emulate this functionality by rsync’ing the zone files from the master to the slaves each time the zones are changed (the zones are managed by Puppet of course).
This is somehow the exact same system as the one we saw in the use case 1, except there is one key for all the slaves, and more important each slave registers itself to the master to be part of the replication.
class djbdns {
...
# Define: tinydns::master
# define a master with its listening +ip+, +keyfile+, and zonefile.
# Usage:
# djbdns::tinydns::master {
# "root":
# keyfile => "files/keys/tinydns",
# content => "files/dow/zone"
# }
#
define tinydns::master($ip, $keyfile, $content='') {
$root = "/var/lib/service/${name}"
tinydns::common { $name: ip => $ip, content=>$content }
# send our public key to our slaves
@@ssh_authorized_key {
"dns-${name}@${fqdn}":
user => "root",
type => "ssh-rsa",
tag => "djbdns-master",
key => file("/etc/puppet/${keyfile}.pub"),
options => ["command=\"rsync --server -logDtprz . ${root}/root/data.cdb\"", "from=\"${fqdn}\"", 'no-port-forwarding','no-X11-forwarding','no-agent-forwarding','no-pty']
}
# store our private key locally
file {
"/root/.ssh/${name}_identity":
ensure => file,
source => "puppet://${keyfile}", mode => 0600,
alias => "master-pkey-${name}"
}
# replicate with the help of the propagate-key script
# this exec subscribe to the zone file and the slaves
# which means each time we add a slave it is rsynced
# or each time the zone file changes.
exec {
"propagate-data-${name}":
command => "/usr/local/bin/propagate-key ${name} /var/lib/puppet/modules/djbdns/slaves.d /root/.ssh/${name}_identity",
subscribe => [File["/var/lib/puppet/modules/djbdns/slaves.d"] , File["${root}/root/data"], Exec["data-${name}"]],
require => [File["/usr/local/bin/propagate-key"], Exec["data-${name}"]],
refreshonly => true
}
# collect slaves address
File<<| tag == 'djbdns' |>>
}
# Define:: tinydns::slave
# this define is implemented on each tinydns slaves
define tinydns::slave($ip) {
$root = "/var/lib/service/${name}"
tinydns::common { $name: ip => $ip }
# publish our addresses back to the master
# our ip address ends up being in a file name in the slaves.d directory
# where the propagate-key shell script will get it.
@@file {
"/var/lib/puppet/modules/djbdns/slaves.d/${name}-${ipaddress}":
ensure => file, content => "\n",
alias => "slave-address-${name}",
tag => 'djbdns'
}
# collect the ssh public keys of our master
Ssh_authorized_key <<| tag == 'djbdns-master' |>>
}
}
This time we have a double exchange system:
When the zone file has to be propagated, the propagate-key shell script is executed. This script lists all the file in the /var/lib/puppet/djbdns/slaves.d folder where the slaves exports their ip addresses, extract the ip address from the file names and calls rsync with the correct private key. Simple and elegant, isn’t it?
There’s simply no limitation to what we can do with storeconfigs, because you can export any kind of resources, not only files or ssh authorized keys.
I’m giving here some ideas (some that we are implementing here):
If you have some creative uses of storeconfigs, do not hesitate to publish them, either on the Puppet-user list, the Puppet wiki or elsewhere (and why not in a blog post that could be aggregated by Planet Puppet).
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